• 3D Self-Rescue Game for Tunnel Fire 

      Haavardtun, Emil; Stjernelund Lien, Audun; Valvik, Dag Hermann (Bachelor thesis, 2021)
      This thesis aims to create a 3D game in Unity to practice self-rescue training during emergencies involving fire, using tunnels that are modeled procedurally. Closing down tunnels to practice tunnel safety is cost-inefficient ...
    • 3D self-rescue game for tunnel fire 

      Haavardtun, Emil; Lien, Audun Stjernelund; Valvik, Dag Hermann (Bachelor thesis, 2021)
      This thesis aims to create a 3D game in Unity to practice self-rescue training during emergencies involving fire, using tunnels that are modeled procedurally. Closing down tunnels to practice tunnel safety is cost-inefficient ...
    • Human-Guided Phasic Policy Gradient in Minecraft: Exploring Deep Reinforcement Learning with Human Preferences in Complex Environments 

      Valvik, Dag Hermann (Master thesis, 2023)
      This study presents a novel approach to enhancing the performance of artificial agents in complex environments like Minecraft, where traditional reward-based learning strategies can be challenging to apply. To improve the ...